Organisation List
This page lists the organisations of note within and near the Empire. You may buy the Outsider Influence quirk or the Information Network quirk in all listed organisations. Unless otherwise specified, you can also buy Influence, to denote membership.(See the System for more details.)
The Noble Houses:
Every PC is a member of one House. You can start at Influence 0, or buy extra Influence. You may buy Outsider Influence or Information Network in other Houses.
Influence in your House means:
- Rank 0: You are a member of the House, are Preserved and are allowed to attend Court Meetings, but the House does not value your opinion greatly.
- Rank 1: You have easy access to a number of the House's reserves.
- Rank 2: Your opinion has weight. A superior might forward your thoughts to the House Leader if they seem worthy.
- Rank 3: Your opinion really matters - you can get an audience with the House Leader with minimal effort.
- Rank 4: You are one of the few second-in-commands of the House. You talk with House Leader often.
- Rank 5: You are the House Leader.
Note that Ranks 4 and 5 is off-limits at the start of the game.
There is also the Imperial House, House Lystra. PCs cannot start the game as members of the Imperial House, so Influence in them is not available.
The Imperial Guilds:
- United Imperial Constabulary
- PCs cannot start the game as members of the UIC, so Influence is not available.
- Association of Historicals, Scribes and Explorers.
- Influence means:
- Rank 1: Scholar
- Rank 2: Journeyman
- Rank 3: Provost
- Rank 4: Master
- Imperial Guild of Chirurgeons
- Influence means:
- Rank 1: Acolyte
- Rank 2: Sister
- Rank 3: Master
- Rank 4: Grand Master
- Imperial Guild of Technologists
- Influence means:
- Rank 1: Acolyte
- Rank 2: Brother
- Rank 3: Master
- Rank 4: Grand Master
- Imperial Guild of Merchants
- Membership (ie some rank of Influence) is legally required if you have an interstellar business in your Private Resources.
- Influence means:
- Rank 1: Trader
- Rank 2: Merchant
- Rank 3: Master Merchant
- Rank 4: Grand Master Merchant
Religions:
- The Cult of Ascension
- The Cult of the Fool
- The Cult of Humanity
- The Order of Divine Enlightenment
- The Church of the Increate
- The Church of the Divine Prenuminous
- The Spirit Speakers
Other:
- Sentinels of the Veil
- Imperial School of Psychic Study
- Purity
- Migan
- As the Migan are depraved pirates, any Influence or Outsider Influence taken in them must be hidden; if people discover you are affiliated your Honour will be lost and your position in your House (if not your life) will be in danger.
Other Empires:
PCs cannot start the game as members of a foreign empire, so Influence is not available. Buy hidden Outsider Influence if you wish to be one of their spies or agents, but note that if people find out your Honour, position and life may be in danger.