"Hey, mister! You can't look neat when your shoes are beat! You got the
time, I got the shine, it's only a nickel and a dime. Yeah, sit down
right there. So, you want to know what it takes to make it in the big
bad city? You've come to the right place."
"The first thing rules is to know your strengths and weaknesses. In this biz you got to accentuate the positive, eliminate the negative, and don't mess with Mr In-Between, know what I'm saying? You wouldn't be here if you didn't got a talent, but the way I see it even real bigshots have their blindspots."
There are 10 stats in VENDETTA, each of which has a value between 0 (very bad) and 5 (very good). Characters are encouraged to distribute the following values between their stats: 5,4,4,3,3,2,2,1,1,0. The GMs are open to characters wishing to deviate from this norm, but no character may have more than one stat at 5, more than one stat at 0, or a stat of 5 without a balancing stat of 0. For example, two other suitable stat distributions would be 4,4,4,3,3,2,2,1,1,1 and 4,3,3,3,3,2,2,2,2,1. Please try to make your stats derive naturally from your character description/background - but remember that two characters with the same mechanical stat can have completely different rationales behind their power, based on the way they describe themselves to us...
"So, lemme see. You look like the sort of tough guy could be handy in a
fight, and there's no shortage of people hiring muscle these days. The
real question is, are you the kind who likes dishing it out, or the
kind who takes it on the nose and keeps coming back for more?"
A measure of your characters physical fitness. This could be taken to mean muscles, stamina, resistance to disease and the like.
Used for: Anything which boils down to raw physicality. Lifting heavy things, running long
distances, feats of acrobatics and the like.
Personifications: Mob heavies, Athletes, Manual workers, Boxers and so on will all be strong on Body.
Offensive combat. Knowing how to drop someone as quickly as possible with a weapon, a piece of furniture, or simply your bare hands. Also reflects your psychological ability to kill.
Used for: Combat. Also to a degree combat like life or death situations.
"Sound a bit too dangerous for a refined gentleman like you, huh? Boy
you chose the wrong city to move to. Okay, perhaps you're more suited
to hobnobbing with the highlives after all. There are two ways to be a
real mover and shaker in the Harbor: you can play the fame game, get a
real powerful rep, be seen in all the right places, everyone wants to
get close to you, to shake you by the hand or maybe if you get unlucky
to stab you in the back. Or else you can just show cash up front. Cash
Bigshot is an equal parts measure of respect, fame, and reputation. It's the weight your voice carries.
Used for: Everything and nothing, depending on your point of view. Getting to speak to the right
people, and perhaps more importantly, having them listen to what you say.
Money, mazuma, moolah - Silver Harbor has more names for this stuff than the Esquimaux have for snow.
Used for: Makes the world go round. What more do you want to know? It's the Depression, Money
is a serious motivational force, people want it, few people have it.
"Okay, okay, I get it, you've just come off the boat, you're not
planning to run for mayor just yet. Let's see then - what are you like
with people? I gotta warn you - if you don't have anyone watching your
back in this town you're meat on a slab. So go out there and make some
Mooks, Goons, people who work for you. They could be a mob, bodyguards or simply your staff.
Used For: Being in more than one place at once. Expanding your power. Followers have a thousand uses,
We're sure you can think of some.
It's not what you know, it's who you know. Everyone needs allies, and this stat gives them to you.
Used For: Having friends is always useful. It's about making your presence felt outside of your
direct sphere of influence. Having people lookout for you, and expect you to return the favor.
Above 0 each point in connections gives you one named NPC contact, in addition, the higher your connections, the more important/influential/usefull they will be.
"Or you could get into the information game, like me. If you know the
right places to look you can dig up all sorts of tasty bits of
information, makes you really popular all of a sudden. You don't think
all those people are in line just because I give the best shoeshine in
town, do ya? "Course, some people are allergic to private eyes and
journalists rooting through their underwear drawer, so they take
appropriate measures to ensure that no-one can find anything
incriminating, or at least nothing that will stick. I tell ya, it's
getting so a honest snoop can't hardly make a decent living any more."
Information, who you know, and what you know about them. This is the stat that covers both the passive and active gathering of information.
Used For: Finding stuff out, Both by active investigation and passive filtering of rumours.
Information is a valuable currency in Silver Harbor, but one which has got more than one person killed.
Information concealing and general deviousness. Hustle slows down people with Wire, and keeps you from looking *too* incriminated when they finally catch up with you. This also allows you to spread lies, false rumours and counter stories.
The stat of lies, half-truths and insinuations is always good to have onside, especially if you plan to be involved in anything remotely criminal (i.e. you've turned up to the right game).
Used For: Lying, Cheating, Deceiving, Concealing the truth, obscuring it and twisting it.
"Well, I think I've covered all the bases... if you wanted me to go into
more detail you should've parted with more than a five-spot. Just a
couple more words of advice: be good at what you do, and if you can't
be good, be lucky. See you around..."
Any sort of skills or talents you like, though Knowhow cannot replicate the advantages of other stats.
Used For: Doing whatever you do. If you are a getaway driver, then driving. If you're an artist
then art, it will be different for virtually every character.
Some people like the GMs to treat their characters well. Some sick individuals like the GMs to treat their characters very, very badly. Which are you?
Used for: Not used per se, Fortune is an unknowable force that seems, for some reason, to be on your
side. Some people get lucky breaks, they have a high fortune.
Last but not least, we want a write-up from you that will tie all your stats together in a realistic and interesting way, and give us plenty of ideas for how we can challenge and entertain you next term.
It's up to you really, but to set you thinking on the right lines here are three questions you can optionally ask yourself:
What is your character's Dream? What are you hoping to be able to achieve before the game is out?
Does your character have a Secret? Something that you'd really rather wasn't common knowledge to the rest of the players, at least not initially?
Why is your character in Joe's, whilst it is open to all, it is far from being to everyones taste. people not directly associated with the criminal scene should have a reason for turning up, and a desire to mix with the type of people you are likely to find in Joe's.
Last Updated 9/10/00, by Stuart Jenkins