|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This site is for the trial run of Horizon, which has finished! If you want information on the full game, commencing October 2005, you should go here.
|
If you journey east from the Noble District you will likely enter onto Guild Street, which is a wide road leading from the Noble District to the Trade District and eventually the Docks. Between these two districts is the Craftsman's Quarter, the quarter follows Guild Street almost until the Trade District is reached. Guild Street at this point is wide and busy with the continual movement of carts and private wings or carriages. On the sides of the street are Guildhouses of the various guilds of the craftsmen. These are often large and impressive buildings with lavish furnishings and grand openings, often designed by the guild solely to demonstrate its wealth and success over that of its rivals. These houses are often old, many with designs dating back to the Second Age and some of the older, more traditional guilds such as the Guild of Swordsmiths, the Guild of Armourers and the Guild of Bookbinders claim that their guilds date back even to the First Age. Alongside the Guildhouses are expensive restaurants, fountains, statues and occasionally lush floral displays. This area of Guild Street is often walked by aristocrats and wealthy merchants to enjoy and mix with high society. Between the Guildhouses are a network of tightly packed alleyways and side streets, crammed between the giant buildings wherever there is space. These alleyways lead into an intricate and complex maze of small interconnected streets overshadowed by tall buildings on either side. The buildings lining the alleys are the craftsmen's shops. These tend again to be tall buildings due to lack of space on either side. The shops are almost all family businesses which have been passed down from father to son for generations. The shops are all part-shop part-workhouse affairs, where highly personalised, and lovingly crafted items are produced for the well to do members of society. The various crafts tend to congregate together such that there are streets with nothing but tailors or jewellers or clockworkers. Towards the Noble Districts reside the clockworkers, the gunsmiths, the architects, the jewellers and the goldsmiths. The clockworkers are the newest of the guilds. Their Guildhouse is modern but very large. Unlike the other guilds, which are an accumulation of family businesses, the Clockworker's Guild takes on the younger sons of nobles and occasionally those of a poorer background if they show talent and teach these students clockworking. The students are then apprenticed to one of the clockworker's workshops throughout the district. Towards the centre of the quarter are the more traditional trades, the Bookbinders, Ironsmiths, Steelsmiths, Leatherworkers, Carpenters, Blacksmiths, Swordsmiths, Armourers and Tailors. As the quarter approaches the Trade District the alleys become more dingy and less well maintained. This is the cheaper area of the Craftsman's Quarter, the shops here tend to produce cheaper, less well-crafted items for slightly less well-off citizens. This area is also home to the Locksmiths, the Painters, the Ceramicists and an `alternative' group of Leatherworkers which have their own Guildhouse toward the Docks. RumoursSome of which the Blacksmiths and Swordsmiths in particular are facing declining custom and are being forced to close. |