Horizon: City of Traitors

This site is for the trial run of Horizon, which has finished! If you want information on the full game, commencing October 2005, you should go here.

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Inmack's Boys

As you stride through the hustle and bustle of the Craftsman's District, where the air is clean and even the cobble themselves seem to gleam, you may be temporarily distracted by a particularly fine statue of Abdul Razzaq a stoneworker is carving for the Jurican Embassy, may then feel a slight pressure by your hip, and a few minutes later you suddenly realise you no longer have your purse. You, like so many who are ill-attentive of their gold, have fallen pray to Inmack's Boys.

Inmack's Boys are a ragtag group of thieves, pickpockets, and cat burglars who infest the Craftsman's Quarter. The Craftsman's Quarter provide the ideal ground for pickpockets, given that many of the clientele of the district will carry enough in cash to buy a small house in some of the lower districts - and that jewel encrusted ring's gotta be worth a bob or two. The shops themselves are rich pickings as there's quite a market for cheap clock work that "fell of the back of a chart".

Not much is known about Inmack's Boys. They tend to only be seen when they want to be seen, which given their profession is not a lot. They are mostly known of only by their effects, when their victim tries to pay for his purchase or when the craftsman comes in in the morning to find a window open and his masterpiece nowhere to be seen.

It is not really known how long the Boys have been a mob, as there has been theft in the Craftsmen's District almost as long as there have been nobles frequenting it, however it is not known when the thieves organised into a mob.

The mob will often take up street urchins, give them a home and food, and train them in pickpocketing. In return, the mob gets half of the takings, and skilled professional thieves can also join the Boys or get the Boys' aid for big jobs in return for a share of the plunder. Inmack himself is a mystery; some say they've seen a long haired old man with many coats dodging between alleys, others say he's long dead.

The shopkeepers in the Craftsman's District are often well-off enough to pay the Watchdogs large amounts of money too remove this menace, and so scuffles and chases between the Watchdogs and the Boys are commonplace in the district. This, however, on the part of the Boys is often not too serious as members will often gain credit in the mob for dodging the Watchdogs. However, if they are caught the repercussions are often severe as a) the Watchdogs want to be seen to be doing a good job without harming relations with the other mobs, and so will often make an example out of any one of Inmack's Boys they catch, and b) because the boys are very good at making the Watchdogs look like fools.

Inmack's Boys get on reasonably well with all the other mobs, and are often regarded as the best thieves in the city and have many a time been hired for a job by one of the other mobs or private individuals.

It is perfectly fine for you to operate as a thief outside the mob; however, any one thieving in the Craftsman's District and not paying their dues to the mob will have some of the more conscientous members of the mob after them and so it is advisable to join.

System Concerns

To help you with character generation, here's what the various seniority ranks mean within Inmack's Boys.

Rank 1: You are one of the Boys. The gang provides you with food and a place to stay; in return, half of what you nick goes to the boss, you can try to give less however it would be very unfortunate if you were found out. (You do not earn a standard income, but you can take the pickpocket quirk as a Night Job and are able to operate in the Craftsman's District, you may also know other pickpockets who you can get help off.)

Rank 2: You could be a professional cat burglar, or one of the large men who collects the takings for the boss, or maybe you're a leader of a gang of 5 or 6 of the Boys; whatever you are, you have a bit more influence within the mob and either can get more support for whatever you want to do or gain a fixed percentage of others takings (albeit a rather low percentage).

Rank 3: You control quite a large gang (you basically are in charge of the Boys within a particular part of the district), and as a result you have at least a Moderate Illegal Income through the takings you get, and you are aware of who the boys are dealing with and may often be approached yourself by people wanting the services of members of your gang.

Rank 4: You know have a voice on the Boys' policies as regards the other gangs. If you want something done you only have to ask, you get a substantial fraction of the takings and so can afford to live quite comfortably on it. You'd also expect to know the truth about Inmack at this level of responsibility; if he's real and alive, you'd almost certainly know him personally by now; if he is dead or a myth, it will be down to you to promote the legend.