Horizon: City of Traitors

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HORIZON IS OVER!

The webpage remains up as a permanent archive of game material, mainly for the benefit of nostalgic players - although if you'd like to run a Horizon-inspired game for your friends, that's wonderful too. Horizon will be succeeded by Legacyin Trinity term of 2006.

If you like you can look at the (sketchy, incomplete) GM notes as well.

The Embassies of the Four Nations

All the Four Nations have well-guarded embassies within Horizon from which their spies and agents operate. This is a clause in the Last Treaty.

Another clause gives the Embassies the right to have Registered Spies in Horizon. However, in negotiation that clause got twisted severely out of shape. Registered Spies work under heavy restrictions - breaking any rule set down by the Treaty is grounds for immediate deportation to the Registered Spy's homeland and permanent exile from Horizon and the other three nations.

The names of all Registered Spies must be recorded and sent to the Mayor's Office and the Four Ambassadors. Registered Spies may not enter government offices or private premises without arranging an appointment at least a week in advance, and must be accompanied by a guide at all times as they conduct their inspections. Registered Spies must wear distinctive, brightly-coloured ribbons to indicate which nation they are a spy for. Furthermore, *whenever* a Registered Spy strikes up a conversation with somebody they have not met before they must read the following speech, which is issued to them on a small card:

"Good morning/afternoon/evening, my name is [name] and I am a Registered Spy for [nation]. I am on official business for my nation's Embassy, and will share all the details of our conversation I deem relevant to my superiors: be advised! If you find my conduct indiscreet or my manner uncouth, please visit the Embassy of [nation] where the staff will gladly help you complete a complaints form. Similarly, if you find my company pleasant and my conversation stimulating, my colleagues will gladly take your feedback into account! Thank you for your patience during this reading of the statutory disclaimer; we may now converse freely."

How they hate that card.

The upshot of this is that there aren't that many Registered Spies. Those who do exist tend to be used not so much as spies as mouthpieces for the Embassies; whenever the Ambassador of a particular country wants to speak to someone he doesn't have time to fit in his schedule (or doesn't want to be seen talking to) off goes the relevant Spy with his ribbon and his card to do business with the chap in question.

All governments deny that unregistered spies for all the Four Nations are running around Horizon. Everybody is fairly sure this isn't true.

The Ambassadors

  • Bjorn Svensson was one of Irgar's longest-serving ambassadors, and a very publicly loved figure back home - mainly because his public face served exactly as the archetype of what every Irgarim should be: loud, determined, self-reliant and fiercely patriotic.

    Svensson is also the leader of the Raging Sky tribe, one that until recently had yet to cast its lot on the side of either the Broken Jaw or the Deep Stone. This put Svensson in a perilous position; for a time he managed to keep balance in the Embassy by expelling both Broken Jaw and Deep Stone sympathisers within it back to Irgar, leaving him with a cabinet of fence-sitters. He succeeded in this since he was sufficiently well-loved in Irgar that if the King were to, say, sack him and have him replaced by a Deep Stone crony then the backlash back home would have caused some vital fence-sitters - in particular the Raging Sky themselves - to join the war on the side of the Broken Jaw. As it is, the Raging Sky found themselves drawn into the fight despite Bjorn's best efforts.

    Svensson was replaced by Klaus Brecht, a fierce young general from the Broken Jaw tribe, until the end of the civil war in Irgar. The new ambassador from Irgar - who will be voting in the election - is expected to be a Deep Stone loyalist.

  • The ambassador of Jurica is Kameel Rashid al Din, a Machiavellian schemer who's been known to take a bribe if he thinks it's worth the risk and will lead to an outcome in his favour. Rumour has it that there aren't many lines he won't cross in the pursuit of his own agenda, but at the same time he won't do anything that could lead to him being recalled to Jurica and beheaded in front of the Caliph's palace.

  • The ambassador of Lasinia is Commander Henry Marston, a stauch left-winger and very much Priestly’s right hand man. Over the past few years Marston has come up against Colonel Zero several times, due to his eagerness to see social change in Horizon and his lack of diplomacy about the matter. He led a sucessful military career, including playing a large part on the side of the LPLF in the revolution. He retired from active service two years back to take on a more political role, but some say he still holds a great amount of sway with his homeland’s secret police.

  • Milan Grapon, ambassador of Vegdarbarra, is said to be a trusted servant of Baron von Litkinstein, despite rumours of Grapon's father being executed for treason. An intensely private man from a nation which discourages the free flow of information, little is known about his past; it is known, though, that for a decade he was von Litkinstein's governor of Urtovsk. It is said that von Litkinstein was pleased with Grapon's work in Urtovsk, creditng Milan with keeping the village a profitable venture despite Vegdar-Dust sources beyond the Wall being exploited more and more. Grapon came to Horizon ten years ago, as his predecessor was one of the last victims of the Versinya Plague; he is known to be a cruel and callous man, his pale skin and dead eyes providing ample fodder for newspaper cartoonists.

Additional information on these individuals can presumably be uncovered by those willing to put in the research.