Horizon: City of Traitors

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HORIZON IS OVER!

The webpage remains up as a permanent archive of game material, mainly for the benefit of nostalgic players - although if you'd like to run a Horizon-inspired game for your friends, that's wonderful too. Horizon will be succeeded by Legacyin Trinity term of 2006.

If you like you can look at the (sketchy, incomplete) GM notes as well.

The Docks

The dockyards are clustered on the banks of the river Wallspring, towards the Truthward side of the city (closer to the Wall riverside land is occupied by the tasteful mansions of well-to-do nobles - the Wallspring does, after all, gush out from under the Imperial Palace). The Docks are the great entry point into Horizon from everywhere else; all sea traffic naturally comes through here, and the Grand Horizon Station on the international overland railway is located in one of the nicer areas of the docklands.

A vast quantity of people and goods come through the ports every day, and as such a general strike by the Amalgamated Union of Dockworkers, Railwaymen and Ferrymen would spell disaster for the city. The first (and only, so far) time this happened was towards the beginning of the Last War, and whilst the Imperial Legions swiftly and ruthlessly crushed the strike it still caused enough disruption to throw the Emperor's war plans into disarray.

It's unlikely, however, that a general strike would ever come to pass. The rules of the Union state that for a strike to be called the Dockworkers', Railwaymen's and Ferrymen's Divisions each have to vote in favour. When things are bad for the docks they tend to be good for the railways, and the ferrymen are never especially keen to strike (and indeed are only in the Union for historical reasons, the Union having grown from the old Guild of Ferrymen - but because the taxi drivers have joined the Ferrymen Division, it has swollen vastly and is once again relevant in Union politics). The wartime alliance which was intended to strengthen the union has ended up reducing its credibility.

More common are strikes carried out by a particular section of the Union: the Dockworkers, perhaps, or the taxi drivers. This is far more easy for the authorities to deal with. When the dockworkers go on strike, the railwaymen all cheer because it means they get overtime pay, thanks to the extra goods trains. When the railwaymen go on strike, the dockworkers take up the slack with outgoing goods and the taxi drivers get more passengers. And when the taxi drivers go on strike, trade is barely disrupted. It's still a mess - after all, all those incoming ships and trains still have to be dealt with, and when the taxis aren't running the Grey Order's rental charges become a train on the City's finances - but it's a managable mess.

The local mob is the Dockyard Rats, specialising in smuggling and entertaining sailors with gambling dens, brothels, bloodsports and so forth. The gang is one of the oldest in the city; whilst there's always been job opportunities in the docks, there's never quite been enough jobs for everyone and they're by and large badly paid: there's a lot of people who've had to turn to crime to supplement their income, or indeed to have any income at all. The Dockyard Rats are popular amongst the locals because they can provide cheap, duty-free goods from foreign climes; the Treasury's Customs officers have a terrible time trying to get people to co-operate with their investigations.

It's widely known in the criminal underground that the Dockyard Rats pay a premium rate for details of valuable shipments by sea or rail, since these can be passed on to certain pirate and bandit allies of theirs. It's also become known, in recent years, that the Rats have some sort of deal going with a tribe of intelligent crocodiles who live in the sewers, allowing them passage through the crocodiles' secret routes through the sewers, under the Wall, and out into the Treacherous Lands.

The Star-Circle

One of the most famous landmarks in the Docks is the Star-Circle, a perfect circle of glassy stones which glow eerily with starlight at night. This is all that remains of the Star-Tower which arose from the laboratory of the alchemist Roberta Petrel after an accident with Pure Star Essence. A conduit from the Stars to the world, the Tower proved a terrible threat to the city until it was struck down by the Sun.

Rumours about the Docks

The Crocodiles are sorcerers of power and potency.

Grand Horizon Station used to be haunted; at night, when nobody was about and the trains were still, you could see ghostly figures moving around in there if you peep through the window. The Rats exorcised them, though.

The Dockyard Rats are secretly run by a clique of prostitutes and catamites from the riverside brothels.

The Whore - an avatar of Lacrymosa - was once a hooker working for the Dockyard Rats. Her pimp mistreated her terribly, and she lost all hope of gaining sympathy from the Rats because her pimp was a popular chap and nobody would believe her when she complained. In losing hope she succumbed to the lure of Lacrymosa...