The City of Horizon
The Riverview Inn
- A venue for sessions.
- There's a truce on the night of the twin full Moons.
- Run by the Muldoons, who have fairy blood.
- Neutral ground between crook and police, government official and revolutionary, True and Treacherous.
The Subway
- Were built by Otto Richter, a crazed genius steamworker, during the Empire's decline.
- Today, are financed and administrated by the Ministry of Public Works and maintained by hired members of the Steamworkers' Union.
- Money from the Ministry is drying up, so there may be a catastrophic accident sometime soon. The Clockwork Guild would love for this to happen, because the subways are an example of steamwork working terribly well.
- The Beggars' Guild inhabit the subways and have even started digging their own tunnels to live in.
- From time to time, some subway carriages go to the wrong stop. Nobody knows why.
The Noble District
The Trading District
The Slums
- Poor; a hotbed of civil disobedience.
- Rife with cults and small street gangs.
- Supply rest of city with unskilled labour, legal and illegal.
- Treacherous Lands beasties sometimes hole up here, including Kraelings.
- Local mob is the Three Families.
- Ghoul quarter is located here.
The Magic Ghetto
The Steam
- The industrial district, currently midway through the transition from vast sweatshops to efficient steam-powered factories.
- The Merchant's Arm, a band of fat pie-eating bastards, rules the district.
- The Rumblers are the local mob, who hire themselves out as strikebreakers and enforcers to the Merchant's Arm.
- The Steamworker's Guild is against them both, but isn't especially efficient.
The Docks
- Home to the Amalgamated Union of Dockworkers, Railwaymen and Ferrymen (taxi drivers counting as ferrymen). In theory, if all three factions within the Union got pissed off at once they could bring Horizon to a complete standstill.
- Also home to the mainline station for trains out of Horizon.
- Taxis are provided by the Grey Order and run on rails. They aren't popular with the Steam Union and Clockwork Guild.
- The nobility of the city don't bother with this public transport lark - why should they, when they can use clockwork wings?
- The local crooks concentrate on smuggling, piracy and banditry, but also provide services for sailors.
- There's intelligent crocodiles in the sewers and the river who are holding the dockworkers to ransom and will guide people through the Wall in return for esoteric information.
- The Grey Order has a number of safe houses here to keep people and things safe until they can be smuggled out of the city.
Imperial Government Ruins
- Already being claimed by the Slums; also touches on the Noble and commercial districts.
- Formerly administrative center of the world; now used for modest housing or commercial ventures.
- Beggars' Guild have a secondary base here, various other mobs use this as a rat run or temporary storage.
- Contains disused barracks formerly used by the Imperial Army; rumour has it large stocks of weapons lie within them.
- Also contains the Imperial University.